Hardware Symbols - the Heads
page 1 - 2nd
in the series
In this tutorial we will develop the following head types:
Hex – plain, slotted, and cross-recessed,
Cap – slotted, cross-recessed, and hex socket,
Pan – slotted, cross-recessed, and hex socket,
Round – slotted, cross-recessed, and hex socket,
Countersunk – slotted, cross-recessed, and hex socket.
Due to the symbol set size restrictions we will not cover button heads or things like splines.
Open the Iso Hardware VL file you created in the last tutorial and duplicate the circle moving it off to the side.
The Hex Head
Get the Polygon tool and set it for a hexagon (6 sides). Click on the page and constrain drag (Ctrl) to about 8 inches high. Use the node edit tool to delete the extra nodes and then rotate 90 degrees. Select both the circle and the hex and convert them to perfect isometric top views by applying a 57.3 percent vertical stretch to both objects. Resize the hex so it measures 8.00 inches across with the lock on. Convert the hex to curves, dupe and set off to the side for future use.
Resize the ellipse so that it fits inside the hex and center both objects.
In order to create the sides of the hex create a rectangle 4.00 inches across by 2.00 inches high. Convert to curves (Ctrl+Q) and curve and bend up the top surface a bit. Turn on snap to objects and snap it into place on the hex. Duplicate the rectangle and reduce its width to 2.00 inches. Use the Transform Docker to apply a 45 degree vertical skew and snap into place. Dupe and apply a horizontal mirror and snap that into place. Finally use the Node Edit Tools to clean up positioning on the hex.
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